Animation task 1 – P1
Define animation
Animation is an illusion created by passing many images through the eye at a high speed to make it look as if the images are moving. These image all have slight changes so if a man is waving in an video the images would each show the man’s hand in a different location moving from one side to the other.
Describe two forms of traditional animation
Edison Animation (Kinetoscope)
The kinetoscope was a way of viewing a short movie using lots of pictures that were taken in rapid succession these images are then places on a film and rolled through a series of spools that then circle round into a point where there is a viewing hole. Opposite to the viewing hole (on the other side of the film) there is a light source, this allows the viewer to see the image. The viewer then turns a handle and the film will run through creating the illusion that the images are moving.

This diagram shows how the light travels through the film and into the viewing hole where the user can view the images.
Masking
Masking on an animation is hiding an image using another image but allowing some view past the image on top. An example of masking is placing a "peephole" of sorts on the cursor location so that wherever the mouse moves the image behind is shown though it only shows a small amount of the image behind.
Define animation
Animation is an illusion created by passing many images through the eye at a high speed to make it look as if the images are moving. These image all have slight changes so if a man is waving in an video the images would each show the man’s hand in a different location moving from one side to the other.
Describe two forms of traditional animation
Edison Animation (Kinetoscope)
The kinetoscope was a way of viewing a short movie using lots of pictures that were taken in rapid succession these images are then places on a film and rolled through a series of spools that then circle round into a point where there is a viewing hole. Opposite to the viewing hole (on the other side of the film) there is a light source, this allows the viewer to see the image. The viewer then turns a handle and the film will run through creating the illusion that the images are moving.

This diagram shows how the light travels through the film and into the viewing hole where the user can view the images.
Horner Animation
Horner animation is achieved by drawing many images (that
change slightly much like Edison animation) on the inside of a circle and
placing slits around the edges directly across from each images. When spun at a
reasonable speed the images will look as if they are moving, this kind of
animation is often looped to give an endless effect.
This image shows the viewing slits on the exterior and the images displayed below them.
Computer animation
Computer animation is commonly done using Flash or Fireworks, both of these programs have frames which are used to achieve movement. The way that computer animation works is that each frame swaps in order at a high rate to create the illusion of movement. Each frame contains a slightly different image to the frame previous to it. Much like the two previous forms of animation described above. The images used on the frames are created by the ‘animator’ then using careful movements of each part of the image and constantly swapping slides animation can be achieved.
Computer animation is commonly done using Flash or Fireworks, both of these programs have frames which are used to achieve movement. The way that computer animation works is that each frame swaps in order at a high rate to create the illusion of movement. Each frame contains a slightly different image to the frame previous to it. Much like the two previous forms of animation described above. The images used on the frames are created by the ‘animator’ then using careful movements of each part of the image and constantly swapping slides animation can be achieved.
Masking
Masking on an animation is hiding an image using another image but allowing some view past the image on top. An example of masking is placing a "peephole" of sorts on the cursor location so that wherever the mouse moves the image behind is shown though it only shows a small amount of the image behind.
Tweening
Tweening is a basic form on animation such as a motion path.
A motion path is the movement of an image in a set direction. When a tween is
added to the animation it will create a set of frames for the tween to run on.